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S81 PT #3: Driving Players Due: Sunday, March 9th @ 11:59 PM PST

Driving a play can mean a lot of things, and it isn't just one player that can drive a play. For the player with the puck, it means seeing the entire ice in front of you, communicating with your teammates (either verbally or with eye or movement cues), and starting the play. For those without the puck, it's getting into a good position, or drawing the defense away from where the play is going. Driving a play can come in the form of a speedy player taking the puck end to end. It can be an elite passer making a beautiful saucer pass to setup a breakaway for his team. It can be a defenseman taking a hit in their own zone in order to make a play up the ice. It can also be a key block, or a takeaway, or even a save. Every player on the ice has the ability to drive a play, and it can be what separates the good players from the truly great players.

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Option 1:

What it means to drive a play is to be the player that is the main one who is either running the play or who the play is meant to be for. To drive a play that player needs to be an overall skilled player that can be both a playmaker and a scorer so that they can be any part of the play. What makes a good playmaker is a player that can see the entire ice and anticipate where their teammates are going to go and know that they will be able to get them the puck no matter what. As far as other great playmakers on the ice you have to take into consideration the grinders who are always willing to go into the corners and dig the puck out to be able to get it to the playmakers to make the play. If you don’t have the grinders and aggressive forecheckers to go into the corners to get the puck the playmakers are going to have a tough time making plays since they are more of the quick shifty players on the ice.

Written Option 2: Lancer has been asked to do a focus group for the new SZK game and is asked to come up with ideas, for power ups he has come up with a rough ice maker, when activated it makes a patch of ice behind that slows down anyone that drives over it for four passes, and another one is the ride the wall, it appears as a regular power up but forces the racer to slide along the wall for 5 seconds.
As for a track it would be spots of highlights of France in a downhill ice cross map with tight U turns and a straight race to the bottom with no laps.
Lancers personal power up would be an ability to "hip check" other people's zambonis causing them to lose a bit of their turning control briefly, if he can time it perfectly he cause do more damage and cause an even harder to control

Driving the play to me means, the player who is crucial in making sure the play stays in their end and keeps the play alive more often than not. This may not even lead to assists, but your presence is felt whenever you are on the ice. You have a 200 foot impact on the play and you really want the puck on your stick. You can drive the play, by also just taking away time and space from your opponent. If the opposite team has to waste time and energy on your player and this leaves your team a bit freer, then you are also helping to drive the play. I think it's important for the person who drives the play for your team to not only be excellent with the puck but also be incredible with out the puck as well. Getting open, finding time and space, and making the other team think and waste time and energy on you is an important aspect of the game.

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Everyone says that the guys who go into the corners deserve more glory, and I don’t doubt that there are some of them in this thread arguing that they are the real playmakers. I’m here to say - they are not.

If anything, they are play helpers - they don’t make it but they help to get it to where it needs to be. I say that because it’s great on the plays where they’re a value add and turn a puck over, but that does not make you a playmaker. What does is then turning that into a valuable scoring chance, otherwise you just have a loose puck in the corner. Playmakers have vision, the hands and the brain needed to get the puck and make plays. You can pick up a loose puck and make a pass that gets buried, making you a playmaker. But you can’t create a loose puck and then hope for the best - because you haven’t actually made a play at all.

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Prompt 1

Someone who "drives a play", to me, is a player where their skill set is such that they absolutely have to be accounted for in a defensive gameplan or they can wreak havoc on a defense. For example, a player might have a lethal shot, but if they can't get open in space then it doesn't make a difference if a teammate can't get them the puck. In contrast, when someone's driving a play, they can force the opposing team to key in on them and potentially leave space for other offensive players simply by their presence on the ice. Such a player requires defenders to respect the threat both that they can create a scoring chance themselves or find a teammate open in space to set them up for a strong chance. I would also argue that a strong offensive defender can be a play driver because they have two different weapons - either they can find an open teammate up-ice if they're given time to find that option, or they can catch a forechecker over-pursuing and use their wheels to take it up the ice themselves.

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Written Option 1: Radley is extremely excited to be involved with the new Super Zamboni Kart game. The power ups that are personal to Radley would be specific dog treats that provide advantages during the race. Luckily as they’re dog treats, other non-dog players do not desire them with a burning passion like Radley does. The red treats provide a +10 speed boost for 15 seconds, the blue treat allows him to go invisible, and the green treat results in a tongue extension to grow off his Zamboni, so all opponents get covered in drool, causing them to skid out. The racing course styles after Radley is a scary one that he is really nervous about. It’s all based on having to drive through the vet clinic and at any time, doors can open alongside the course where attendants try to catch you and throw you in holding cages to conduct friendly health check-ups on all Zamboni drivers. Radley’s decal is all based on the British Royal family - it includes hand-drawn paintings that Radley completed himself that depict the royal lineage, past, present, and future. Radley is a fierce competitor in all aspects of life and he’s looking to take the W in this game as well.

To "Drive a play" it means that you need to be able to distinct the tempo when you have the puck on your stick. This way you are able to either slow the game down to a pace that your team is more comfortable with, or raise the pace if you are in need of a few goals. To be a good playmaker in my opinion is to be able to dictate play through your stick.. i.e. drive a play. Elite players in the real world do this such as McDavid, Kucherov, Marner, Mackinnon, and many other elite players. They are always able to dictate the play of the game whenever they have the puck. Elite playmakers don't only pass the puck, they also have to be able to read the play, and read the other teams defence in order to find the right play. This also includes forechecking and winning pucks in the other team's zone, and hopefully getting it to one of your  team mates waiting for the puck in a wide-open position. Players who are elite forecheckers in my opinion should be considered elite playmaking since it is their efforts that they are able to score goals, or simply just get the puck in a better spot than where it was previously.

a good playmaker enlightened centrist of the colorado raptors of the simulation major junior hockey league is. The keys to being a good playmaker is the ability to maintain vision of what is around you, even when you are not looking. this means knowing where players, both teammates and opposition will be, where they are going, and where they have been. but an important fact that has always come to enlightened centrist of the colorado raptors is that its not just what you do with the puck, but what you do without it. Getting open and traversing through the slots and spaces to be an off the puck threat. being in these slots and spaces allows you to create plays by taking valuable space. it opens up the ability to make plays yourself through being open, or allows others to make space by creating movement in the opposition defence. this skill is what sets enlightened centrist of the colorado raptors apart from the rest of the league.

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Elite playmakers in the NHL all have one thing in common: They are able to cause chaos on the ice. While passing is what connects the dots, a true playmaker knows how to best exploit the opposing teams defense. You could argue they are the hardest attackers on the ice; using their teammates as open threats to drive plays. Playmakers enter the zone with speed, draw defensemen out of position, use a combination of awareness and physical skills like skating, strength, and puck handling to CREATE OPPORTUNITIES. The threat on the ice is what COULD happen, and for playmakers, in order to create opportunities on the ice, they must be the most skilled player.

Example: Connor McDavid enters the zone with Drai on his wing. Now, if McDavid was Mattias Ekholm, the defenseman's job is a lot easier. The defenseman plays it simple and angles Ekholm into the boards, stick in passing lanes. But this is McDavid, not Ekholm. Is he going to cut to the inside? Draw both defenseman by splitting? But then Draisaitl is open. Is he going to drive wide on the play with his speed? Then what, a pass? A shot? Low or high? What if he wheels it behind the net? What if he says fuck you and blows right by you anyways? The mark of a great playmaker is to have a constant tool of tricks that birth opportunities on the ice and keep the opposition guessing.

Written Option 1:

I would say that "driving a play" means being behind the movements of a play or working around the efforts of an opposing team to inhibit a play. A good play is one where those involved are able to execute it successfully against the their opponents, whereas a good players is a team member who can successfully drive the play to the end. Both are essential towards being a capable player and an asset for one's team. This can take the form of putting points on the board, being an assist power house, both, or even just being a well rounded player on the team. All are also necessary in my opinion to being a good player are racking up takeaways and in general just being an adaptable part of the team. If a player can do all this, they should in my opinion be considered great playmakers and legends on their team.

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2. Well first off, all the Karts would have their own little tweaks and stylizes that would make the Kar- I mean, Zamboni's their own. First, Cade de Vries is all about inflicting pain, so his car would be kitted out (AT least cosmetically wise) with destruction derby flair with Dutch phrases on it along with Nevada and Toronto imagery. Imagine a zamboni with a front bar on it with a cage for the driver, along with metal rebar welded on the side skirts. His main power would be "Catch and Destroy", where once he acquires his power (Either through a meter build up or a item get), he is able to speed up rapidly and sidecheck the opposing zamboni inducing a small speed penalty for the victim, and he would be able to do this multiple times in a row allowing for a fast destruction of his enimies and a rapid climb of the race rankings

Option 1

A good playmaker creates goal scoring opportunities for his fellow linemates. Wether that is by passing the puck or applying pressure on the forecheck or screen the goalie. That is what makes a good playmaker. A good player also can not be a selfish player, he needs to be working for the team and help create those goal scoring opportunities. Besides that I think a good playmaker also needs to be a leader on the ice and make sure fellow team mates feel comfortable and confident to do what they need to be doing. I do not really know what else to say what makes a good playmaker, I do not really need more than hundred and fifty words for it, but that is sadly a requirement for this task. I guess I could add that a playmaker also needs to be good at drinking beer off the ice. Yeah, I love that in a playmaker.

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