I think one of the worst features would be games having to simmed in real time, meaning you would have to sit there and watch each game for 2 hours before another one could be played.
FHM 7 tried to trick the community but we are way to smart to fall in the trap. Nice try Carolina and Los Angeles, but we all know the game's real name is FHM sve7en.
The removal of customising skater attributes so you just have to deal with whatever progression of stats the sim gives you for your player and TPE is meaningless
Fhm7 replaces all the ui elements with random shapes that are randomized on launch. Completely random shapes with a random amount of sides. The UI is so ugly that the sim team goes on strike, and sues the site for damages
The least appealing thing in FHM7 was that it was even more random and frustrating than FHM6 and we would probably have ended with teams losing 0 games in the season and getting swept in playoffs.
This version of Franchise Hockey Manager, we have made the bold decision to forego referees. We have also decided to give each team one set of brass knuckles that can be used in any one period. More information on this change will come in future patch notes.
- No player roles
- Can only set 5v5 lines. AI determines special teams
- Playoff format is locked to four teams advancing to post-season only
- Only features season mode meaning we have to create a new file each season
It is pretty simple, had we gone to Fantasy Hockey Manager 7, @sve7en would have sued the league over using his name/likeness without his permission first.
I'm sure it has been mentioned but the new and improved re-designed scouting system is definitely a no-go for the SHL. Scouts already like to get fucky with the stats as it is.
The last Franchise Hockey Manger i used was 4. So no idea what 7 can or doesn't can do. But I am sure that there is something silly we will never need and get or something good we need and never get.
Alexander Wachter, RW, S51 Carolina Kraken - Texas Renegades - Winnipeg Aurora Player Page // Update Page
One of the worst features would have to be if you had to actually be logged into some account to play the game, and if you aren't logged in or don't have Internet Service the game won't work...
Microtransactions. You can only put in strats if you pay the studio 5 bucks per game.
Random injuries enforced. Career ending injuries enforced every season. That would be shit
Sigs by: Rum Ham, Orbiting Death x2, Enigmatic & Kyamprac
The goal horn has to be set to "The Song That Doesn't End" from Lambchop and there's no option to skip it, so the song never ends and goes on and on my friend. Some people started singing it not knowing what it was and they'll continue singing it forever just because
(sigs courtesy of Carpy48, BDonini, Turd Ferguson, FlappyGiraffe, and Sulovilen)
jeffie43 Fantasy League Manager
anime mommy with big big milkies
The least appealing thing in FHM 7 would be the game being even more predictable and streamlined than FHM 6. By the end of our time using FHM 6 everyone had a good idea on how to create a meta/good player and there was almost no creativity involved in player creation towards the end.