Please god let this happen. I don't understand there being any argument for keeping the TPE cap at 350, especially when I see players spending 3 or in my case 4 seasons in the SMJHL where I spend 3 seasons with the exact same build. It's so god damn boring at this stage that I became briefly inactive twice during this span. It doesn't help that even when I jumped into the league around 750 TPE, it still took a couple of seasons to be decent due to just how the sim works and how the average top 6 player has to be a few hundred higher in order to greatly impact their team. There's no much we can do about the "starting TPE" for the SHL but we can at least bridge that gap by raising the TPE cap a couple hundred. I'd say a good number would be around 600-650. I'd also like a system that perhaps incentives movement of rookie players where if a player stays in the minors at the beginning of the season despite already being capped, there's a limit on how many TPE will be earned while they are down there. If a team doesn't have room for a player despite them already being capped which will almost always be in the 4th season for above average TPE gainers, the choice is either to be penalized in growth or force the SHL team to make a move.
Another possibility I'd like to suggest is a SHL "jump" boost where once a player moves into the SHL permanently, they gain a 50+ TPE boost that helps further bridge the gap between SMJHL players and SHL players and shortens that span for 2-3 seasons where the player is stuck contributing a very minute amount to their team.
Thanks to Enigmatic and Crutch for the beautiful signatures