S51 PT #3 - SHL Board Game
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goldenglutes
SHL GM binko
The game is exploding kittens, except instead of exploding kittens being the bad card in the deck, it's Simon T Hockey Simulator exploits. So, whenever someone draws that card, they either have to use a defuse kit (get HO to quickly make some rules that mitigate the usage of the exploit), or they die (force the SHL to move to another hockey sim). Along the way, there are some nice SHL-ified functional cards, such as the "Cameron Carter II" card, which lets you take a card from everyone else who has more cards than you (as a tax for more successful players unjustifiably winning awards when CCII gets snubbed). There's also the "New England Wolfpack" card where the player with the most cards must give up all of his functional cards in exchange for useless cards, because even though New England's players have high TPE counts, they're all still absolutely fucking useless. Lastly, there's the "Capped TPE" rule, where if a player forgets to draw a card on their turn, they're forced to draw 2 cards instead. This is to reflect updates being rejected if your capped TPE count isn't stated clearly in the post.
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