Another leagues perspective: How the VHL is trying to fix its meta problem
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spooked
Registered Posting Freak 03-19-2022, 06:24 PMFlappyGiraffe Wrote:03-18-2022, 01:37 AMspooked Wrote: I think the eventual solution we will have to look into in the SHL will be either full on archtypes with limitations we can adjust as needed to balance the meta more aggressively, or something similar to their solution where we try to provide some drawback to overly-abused attributes. I think one of the bigger issues that FHM imposes is we only have a 1-20 scale right now that basically limits the range we can apply any adjustments to, and really that range is actually something like 14-20 considering how the engine sees them. That being said, having a player with various stats at sub-10 with others above 15 may be interesting to see play out as a normal approach, ie. does it make the meta even more obvious or somehow create a hole for other approaches to abuse the gap in player stats. Which is why I specifically say you change them with big patches regularly to not allow the min-max to consistently be the exact same for 10+ seasons. The SHL is a game, every other competitive focused game in the world gets balance patches, so this idea that we shouldn't do any on player builds because people will try to find the new meta literally runs counter to how every game operates. |
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