Remove or Adjust the Juniors Cap
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CampinKiller
SHL GM SHL GM
The current 350 cap for sophomores and 425 cap for all older players are too low. You can reach the 425 cap before the start of your sophomore season. And because of the way FHM is, you likely aren't being called up until after your 3rd or 4th seasons, meaning that you spend a significant amount of time grinding TPE that you can't use until you're called up, which I believe causes people to becomes less active, and even inactive, because you see no reward for your work for 6 months to a year after you've hit the juniors cap.
My suggestion is to either raise the cap (maybe 425 for sophomores and 650 otherwise? kinda spitballing that), implement a progressive cap, such as 2nd season is 425, 3rd 600, 4th 700, etc., or remove the cap outright and allow players to apply what they have. This would probably cause the gap between good and bad teams to widen some, but it may also benefit some of the teams with less capped (under the current system) players that have high-TPE capped players. In the end, I think the right balance can be found to still keep juniors fun and competitive, but eliminate this cap issue, where those who are high earning simply cap out after a season and can't do anything else until they are called up. |
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