S74 PT # 4 - Analyze Deez
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![]() SHL GM Me go boats
Elite simulation hockey league centre man Red Kirkby of the Philadelphia Forge is often in the thick of things being one of the best players on his team. This season the forge have had an especially potent special teams and being on the first unit has allowed Red to spend a lot of time perfecting his set plays along with the other guys on the tkp unit. One of the units favourite plays involves stretching the coverage in the zone by moving the puck quickly around the perimeter utilising the left winger and RD along the half boards, the centre down low and the point man in the middle of the blue line. The right wing, in this case Red Kirkby hovers in between the hash marks being a general nuisance. Once the defense are suitably stretched out the RD slings the puck across the ice, Red Kirkby dummies a slapper which opens up the shooting lane for the left winger. However the left winger only shapes to slap shot instead slap passing to the back post where the centre is there to tuck it in.
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Option 2:
My personal favorite set play is when I pass it across to my vastly superior D-partner and they lead the breakout while I sit patiently and wait for the zone entry. While all this happens, I slowly glide my way up the ice and time my entrance into the zone, get a good stretch going to limber up. Meanwhile, the dman completely ignores the worthless bumper play at the blue line and carries it themself. Then a drop pass to the forward who has no option but to panic at the thought of being on the blue line and will inevitably huck the puck across the line perfectly to me, where I unleash an absolute piss missile towards, but not necessarily on, the net. Then the center, who is ideally one of the two competent players on the ice along with my d-partner who had to do the puck moving, tips that thing into the net and gets me a primary assist. ![]() SHL GM S22, S28, S40, S42 Challenge Cup Champion & Merica Lover
Offensive set plays are not usually my forte, but there are a few instances game to game where I get on the ice and have the opportunity to make an impact on the scoresheet. Being defensively minded, any time that the coaching staff sends me out for an offensive zone start, I’m excited to try and make the play.
My favorite set play is a 5 on 5 play that we established last year. The center wins the draw straight back to my defensive partner who walks toward center ice. My job is to flank down the boards on my side to get open on the rotation. As the opposite side winger works their way up the boards cross ice, it tends to pull the attention of the far side winger and defender up ice. As I flash down the wing, our center drives far side post and it is usually a quick saucer pass from me to set up a tap in. I love facilitating for my teammates and this is an easy execution for a guy like me with a limited offensive skillset. ![]() Thanks Jove for my sig ![]() Registered Posting Freak
Written Task:
Your player has created a new analytics stat for the local hockey blog that you worked with earlier this season. What's the stat, how does it work, and which team is best at it? The stat does not have to make sense or have practical real-life analytical use, just have fun. Seamus likes to play a physical game, it is no surprise that when looking up stats to expand upon in a certain magazine, he advocated for a slightly different kind of stat. This one happens to be how many times a goalie has knocked the net off the ice to how many games they lose. He likes to call it off-net/loss percentage. So what is so surprising? Everyone knows that players can have a certain toxicity about them. A net off the ice is a play blown dead with a possibility of a penalty to the goalie if done on purpose. Yet we see the net knocked off all the time by accident both by players who share a team with the goalie or not. The article was a deep dive into this metric as an exposition on toxicity itself and its contribution to blown games by players who couldn't regain composure. ![]() SMJHL GM Senior Member
Here at HockeyNuts were are absolutely, positively nutty for.hockey and hockey statistics! We believe that we have put together a statistic that will revolutionize the way we as fans look at hockey stats, and the way that teams look at their players in terms of how they can achieve a championship. I must remind you that all of this information is the IP of HockeyNuts and all rights are reserved. Patent pending.
We here at HockeyNuts want to use statistics to truly understand the game. We would explain it in further detail, but you probably wouldn't understand it. First we take into account the puck. You can't score if you don't have the puck. But who has the puck? You know? So whoever has the puck gets a percentage, and then the rest of the team doesn't. And then when they score we just put a tally and ignore their percentage. This way, we know exactly who scores. You'd think somebody would have been tracking this sooner. Stats are easy. Losers. ![]() ![]() ![]() SMJHL GM Sundress Spouse ![]() Graphic Graders Anaheim Co-GM / Graphics Grader
Prompt 2
If you've seen the Mighty Ducks you've heard of the flying V. The one problem with that play is the goaltender is not involved, which is a shame if you ask me. So, how would we involve the goaltender for the flying V? Well, if the flying V works like it is supposed to, the play should result in a goal. For the goalie to be involved he must leave his crease. The flying V begins behind the net with the center followed by the wingers and the 2 dman. As they make their way up the ice, the goaltender slowly follows behind. Once the puck is in the offensive zone, whichever skater has the puck at the time pass the puck back to the goaltender trailing the V. The goalie then opens up a monster clap bomb with the goalie stick which should find the net in some capacity. If the puck doesn't go into the net straight away, the skaters could help by screening the opposing goaltender or bang home the juicy rebound. This would allow leagues to involve the goaltender much more and lead to more goalie points and goals. Word Count: 193 ![]() Media Graders Posting Freak ![]() Bank Manager Posting Freak
P1-
Introducing the "Deke Density" (DD) stat – a measure of a hockey team's ability to execute dekes per minute. Calculated by tallying the total dekes performed by a team in a game and dividing it by the duration of gameplay, this stat aims to celebrate the sheer artistry and flair on the ice. To calculate DD: DD = (Total Deke Count) / (Game Duration in Minutes) In this world of analytics, the Philadelphia, Forge are the undisputed masters of the Deke Density. With a roster of players who seamlessly navigate opponents like figure skaters in a cosmic ballet, the Forge showcase skill in this gravity-defying stat. Fans can now revel in the visual spectacle of deke after deke, cheering on their favorite team for their moves on the hockey rink. While the "Deke Density" stat may lack practical real-life analytical use, it serves a crucial purpose in the realm of fan engagement. This metric transforms the viewing experience, adding an element of entertainment and appreciation for the artistic side of hockey. ![]() SHL Career Stats / Achievements S67 PHI | 66GP | 23G | 32A | 55P | +11 | 163sog | 14.11sh% | 1 ppp | 63 hit | 44 blk | 12 pim
S68 PHI | 66GP | 7 G | 29A | 36P | +12 | 113sog | 6.19 sh% | 0 ppp | 141hit | 26 blk | 20 pim
S69 PHI | 48GP | 3 G | 27A | 30P | +9 | 53 sog | 5.66 sh% | 0 ppp | 91 hit | 21 blk | 14 pim
Career Totals | 1040GP | 258G | 476A | 734P | 2507sog | 10.29sh% | 100pp | 1082hit | 673blk S63 PHI | 6 GP | 5 G | 1 A | 6 P | 0 | 19 sog | 26.32sh% | 0 ppp | 6 hit | 11 blk
[align=center]S64 PHI | 4 GP | 0 G | 2 A | 2 P | -2 | 2 sog | 0.00 sh% | 0 ppp | 6 hit | 2 blk S65 PHI | 7 GP | 3 G | 4 A | 7 P | +2 | 19 sog | 15.79sh% | 0 ppp | 11 hit | 3 blk S66 PHI | 7 GP | 1 G | 3 A | 4 P | -2 | 12 sog | 8.33 sh% | 0 ppp | 8 hit | 5 blk ![]() Registered Posting Freak Code: Option 1: This stat, which was prototyped with FHN a few years ago, is the popular but barely heard of Updated GRIT/60. This is a stat that, as the name implies, provides a score to a player for wholistic grit. Based on the weights of each major stat (which are not finalized), it is added or subtracted, then is divided by the titular /60. Obviously, hits, PIMS and fights are highly valued, and to a lesser degree, shot blocked (a bit too team oriented for my tastes, and it skews the score towards those that actually play the game). Any goals or assists are negative points, since those are the antithesis of our goal. The higher the number, the grittier the player. For a team score, simply add all GRIT/60 scores for each player. Historically, Tampa Bay has done a great job racking their GRIT/60, but currently, the best team is, in theory, the Los Angeles Panthers with 3 fights won, which tends to be indicative of high performance. ![]() ACP Access Jabbin' his Jelly Bean
In an attempt to really figure out what makes teams tick, Cormier has been working to develop a formula on how to determine a teams vibes/60. There are a lot of things that contribute to on ice success, such as goals, saves, physical play, but there's not much research that has gone into how teams are keeping all those stats up between games and into the next one. This is the vibes/60 stat. The higher the vibes, the more of the positive elements from previous games will carry over to the next practice and subsequently the following game. The lower the vibes, the more likely teams are to regress a bit in those same departments, and possibly fall back into old and less effective habbits. The main way to evaluate vibes/60 is the ever faithful eye test. Are the players in a good mood? Are they enjoying life after games? Or are they miserable, sulking on social media, or calling out teammates and fans instead.
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John Brown creates the stat "Fights per minute". This stat tracks how often a player fights and how frequently per minute they do so. This means that players like John Brown who rather frequently engage in fights often end up with very positive stats while some other people who NEVER fight end up with rather low ratings. As such John Brown believes that this means the best thing for a player to do to up their rating is to engage in fights. Thus, you should always be willing to throw a punch or two. That's the only way to up your Fights Per Minute stat, and so engaging in fights regardless of the opponent is the best way to really be an effective all-rounder for the league. So, throw a punch or two, up your Fights Per Minute stat, and show that you're willing to POUND THE BODY to help your team get that W.
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My players favorite set piece is easily the Sasqautchawan Flying Dropkick Vee. It is not an entirely legal play, but often get's let go at the J and amateur level. Now we have to try to explain this for the uninitiated:
The Sasquatchawan Flying Dropkick Vee is the pinnacle of plays, where the puck begins with the Goalie and the players align in a V formation behind the friendly net. They then move up the ice drop passing and saucing between each other until they break into the offensive third. At this point, the least skillful player (usually the left defensemen) does an inverted dropkick, which is when they basically just flying punch the biggest defensemen on the other team. It's named after Sasquatchawant because only a drunken northman could think it rational. Why is it my favorite? Purely for entertainment purposes and the resulting team brawls that always occur. Even the goalies get in on it because this is amateur puck and everything goes. Code: 167 words ![]() ![]() |
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