Create Account

S81 PT #3: Driving Players Due: Sunday, March 9th @ 11:59 PM PST
#16

PT Pass

[Image: IjSNXNZ.png?ex=67f7fdab&is=67f6ac2b&hm=1...21ed1551b&]

RIP Dangel. See you on the other side, brother
#17

ISFL Affiliate
Dmac1200
#18

option 2

dieter frühstück has always been a big fan of racing; he grew up watching f1 and his childhood sports idol was sebastian vettel. so it was a dream come true for him to be in the new smjhl karting game. his power-up is actually very simple, and also befitting of him as a hockey player. he would be able to block any power-up sent to slow him down for a certain amount of tries (3 to be exact) because of his shot-blocking skills. he's led the smjhl in shots blocked once and twice won the best defensive defenseman award. his cart would look sick as you know what. it'd have anchorage boat decals on the side to showcase his loyalty to the boat gang (he is captain, after all, and would die for his teammates on the rink) and be navy, gray, and sky blue, the colors of his beloved armada.

158 words

Armada Monarchs Germany
[Image: bluesfan55.gif]

Armada Steelhawks Switzerland

Armada Specters Wolfpack Steelhawks Forge Switzerland

Scarecrows pride Chiefs Riot Stars Blizzard Ireland
#19

Written Option 2:

For the new Super Zamboni Kart game coming out, Dominic's player would be a cheeky and speedy one, able to throw slippery pucks to mess up the other players. There would be others like speed boosts, off road tires, and spinning stick-smashers. If Dominic had a racing course for him, it would be a green and blue map with lots of holes and traps to mess people up. There would be Citadelles decals everywhere and it would be lots of fun. Dominic's zamboni would be bright blue, featuring the QCC secondary logo on the top and a pink number 18 on both sides. All the different players would have different stats like toughness, speediness, size and other things, and of course for every player in the game they would get their own map, so lots of options. I think that the Zamboni Kart game would be very much race styled and not so much a battle, more like the actual Mario Kart games, while still adding a bit of fighting and mischief during the race. If this game does become a thing I think a 16 player tournament should decide the Four Star Cup winner.

[Image: TheElasticBandit.gif]
Sigs by Me, Aleks and Carpy
[Image: kcP9WEd.png]
  Citadelles  Dominic Enselmo/RW/Quebec Citadelles  Citadelles
Steelhawks Drafted 43rd Overall by the Hamiltion Steelhawks Steelhawks
#20

ISFL Affiliate

[Image: laser.png]


[Image: Virrok.png]
Thanks to EAB and sulovien for the sigs!
#21

Graphic Option 2: Create a graphic of your player driving a zamboni in the new Super Zamboni Kart game!

[Image: ZK0kOH5.png]

[Image: dinonuggets2.gif]
Credit to Amidships, sulovilen, & enigmatic
#22

Option 2 graphic

[Image: 89XeOL6.png]

[Image: zS2lCMp.png] 


[Image: carpy48.gif]
sigs either by @Wasty, @Nokazoa, @sulovilen, @_Blitz_, @sköldpaddor, @Ragnar, @enigmatic, @Lime or myself

Stars Lions Berserkers
[Image: p1gG0LD.png][Image: DKMMlC3.png][Image: sXDU6JX.png][Image: ctsxTFg.png]
my portfolio | my sig shop | gfx discord
[Image: 3GX9nYb.png]
[Image: AfpXX8l.png]
#23

Option 1:
Driving play is more than just fancy passes that end up on the scoresheet. It's about controlling the game's flow and creating opportunities. Whether through slick passes or pure hustle, elite play makers with their highlight reel assists get all the glory, but what about the guys who do the dirty work? That player who's constantly hounding opponents on the fore check, forcing turnovers and creating chaos? They're driving play too, just in a different way. Look not everyone can be a McDavid or a Crosby with the puck, but the guy who consistently pressures defenders into mistakes is just as valuable in his own way. He might not get the assists, but he's creating the situations that lead to goals. Great play making comes in different forms. Sometimes it's beautiful passing, sometimes it's relentless work ethic. The best players understand it's about whatever tilts the ice in your team's favor, stats be damned!!

Knights Knights Platoon Knights Platoon Knights Platoon Knights Platoon Knights

[Image: img]
#24

While physical skills are obviously important, and necessary to 'make plays,' as some would describe it, the most important skill is not a physical one. First and foremost, an elite playmaker must have elite vision, and the ability to put themselves in the right position to drive the puck down the ice to the other end of the ice and then score. One can be the most physically talented skater on the ice, but if you can't see what is going on, and then get yourself into position to take advantage, you are never going to be a playmaker. Sure, there are skaters who are great at more singular tasks, and they are important to the team as well, but the most important skater on the ice is going to be the one who can put the big picture together and get into position. They know their team, and their opponent, well enough that they can see where they, and/or the puck need to go, in order to score. (171 words)

[Image: zootshl.gif]
Sig credits: OrbitingDeath & enigmatic

[Image: jO2Di2N.png][Image: Voi7GNj.png][Image: 3NfeQdx.png]

Timber Scarecrows pride Aurora France
#25

Option 2:

Marek is very excited to be in another kind of video game. Its been very cool to be a part of the yearly iteration of the SHL game franchise, but a racing spinoff is right up his alley for sure. Lets start with the personal details: In his vision for the game, each of the 36 playable characters will have their racing zamboni emblazoned with the team colors and logo. in fact they should be as closely matched to the jerseys as possible, including home, away, and alternates where available. Additionally, the racing number should match the player number - so in this case Marek will be riding on an Orange and black #79 ice resurfacing machine. In terms of powerup, this one is easy. Marek's signature powerup would be on that affects the whole field of competitors. Given that Marek comes from a brewing family that is big into beer, the powerup would be 'goofy goggles' which, when triggered, applies a dizzing effect to all other drivers for somewhere around 5-8 seconds. This should give the Marek character an advantage and an opportunity to make up ground in the race. For a signature course, it would make sense to do the streets of philadelphia, even cartoonized, passing by all the biggest monuments and stadiums in the city. If there were to be a personal circuit, maybe something similar but for Plzen, CZE.

\
[Image: v09bRKvt_o.jpg]
#26

PBE Affiliate Task:

https://probaseballexperience.jcink.net/...t&p=850084
#27

(written prompt 1)

To drive a play means more than just being the primary passer on a line, which is where I think some people get confused when talking about "play drivers". Play drivers are the most important player on each line, whether the role is assumed by a defenseman or a forward. This is the player who starts the push towards the offensive zone, the player who sets up the whole scheme, the player who is depended on to make things happen on the ice. Does this generally lead to them being the primary passer? You could definitely make the argument that it does. But the play driver is, most importantly, the player who makes things happen on the ice. You can tell when a line is either lacking a play driver or the primary driver isn't particularly good at that role, because that whole line will be sorely lacking in scoring and lacking an ability to generate any puck possession in the offensive zone.

[Image: QdpOz9m.png]

#28

Written Option 1:

Driving a play isn'tjust about making fancy passes and racking up assists it’s about controlling the game. A good playmaker doesn’t just react, they dictate the pace, create space, and force defenders into bad spots. Yeah, elite passers make highlight reels, but what about the guys grinding in the corners, winning puck battles, and keeping the play alive? That’s just as important. A true play driver is the player who makes things happen, even if they don’t end up on the scoresheet. The guy who forces turnovers, pressures the puck, and creates scoring chances outta nothing, that’s the kind of player who changes games. Forecheckers who constantly disrupt the breakout? That’s driving play. A defenseman who jumps into the rush and makes the other team scramble? That’s driving play. It ain’t just about passing, it’s about making the right decisions at the right time and controlling what happens next.

[Image: lqfXIpe.jpeg]
[Image: FThunMn.png]
#29

There's a reason she's a DLC..

[Image: Moom-Kart.png]

[Image: Mumei-NOLA-Sig.png]
[Image: FThunMn.png]
#30

Written #1:

For me, the term "drive a play" could mean multiple things. The most common type is that electric, speedy forward who can carry the puck from their defensive zone to the offensive zone, and who's able to have the vision to make a pass that leads to a shot attempt. I think one of the more underrated ways to drive a play is winning puck battles. The type of player who gets in the dirty areas after a dump-in and who can successfully recover the puck while keeping possession for his team. I don't necessarily think being a good playmaker is all about assists. I think the details are in the word, "play maker". That could mean making a defensive play such as a stick check or blocking a crucial pass across the slot. This also includes players who avoid stick checks and body checks in the neutral zone. It could even be someone that is good under pressure and that can burst away from a double team to set up a teammate. A lot of different factors play into what can be considered a great playmaker but those players that can make the hard plays look easy stand out.

[200 words]

[Image: Marineau.png]
[Image: sLnhTvh.jpg]
[Image: zLnYlIW.jpg]





Users browsing this thread:
1 Guest(s)




Navigation

 

Extra Menu

 

About us

The Simulation Hockey League is a free online forums based sim league where you create your own fantasy hockey player. Join today and create your player, become a GM, get drafted, sign contracts, make trades and compete against hundreds of players from around the world.