S66 mPT #0: Missing Link
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FHM7 has added the following terrible features:
-having too many great players causes chemistry issues, with players wanting to be the star of the team (players play hero ball and nothing gets accomplished) -forwards refuse to pass to defensemen if their puck-handling is under 16
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FHM7 would almost be no different than FHM6 in terms of features and gameplay and because of the minimal changes between the games we needed to skip this iteration.
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I heard that we skipped FHM 7 because it was cursed by the coach of Terry Bradshaw. Any team that wasn't Carolina took hundreds of penalties every period so the Kraken would win every season (even against SHL teams).
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For some reason vowels were banned characters in FHM 7? I think it was to save memory and make the game run smoother or something. Super weird choice and it made it too hard to understand a lot of the stuff in the play-by-plays. Or should I say "th pl-b-pls."
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Your task: Write the LEAST appealing bullet point list of FHM 7 features you can imagine. What features would be so inconvenient for a sim league that we'd have no choice but to skip it for the next iteration of the game?
- Forwards could only max out 3 attributes, then two things at 19, two at 18 and the rest need to be under 14 - Goalie stats would matter - You'd have to verify two times before simming a single game, so you'd have to click twice before every sim - Only GM's of assigned teams would be able to make any changes to the teams and this would require a team specific password and login to do so ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Big thanks to Pythonic(first sig evah), Sloth(first LAP sig<3) and Ragnar for their sigs<3
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If FHM added a feature where they didn't allow you to have more than 5 players on a team, that would be a pretty game-breaking feature. We'd definitely have to skip that game.
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Number one would be automated test simming! Also, even more in-depth coaching options. Would be a plus for basically any other game but not in our case, sadly
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FHM 7 included features such as:
legalized tampering Free tacos in cats a accurate sim engine As a result of these terrible additions, HO decided to skip FHM 7 ![]() Registered fAnCy User Title
The sim only allows teams with birds as mascots to win games. All other teams lose to these teams. If bird teams play against each other then only red ones win.
[WIP]
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I've never played in FHM but I imagine an annoying feature would be adding something akin to commercial breaks or ads that take up more time than the sim itself.
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FHM7 actually only exports fox scores. these are the same ones from the car fax commercial so you can see why it isnt really what we wanted
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Not being to create and or edit players, therefore everyone would have to pick a real life player from the database and edit their attributes only which would be fun for the file work team and simmer for sure
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