S63 PT #5: Source Code
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Kyamprac
Registered Posting Freak
LB3737
Registered Senior Member
I would definitely start off slowly, with small shit here and there that would probably get simmers fined, but just look like tiny innocent mistakes that nobody takes pays attention to. Stuff like random line changes, but not full ones, only the odd player or two in different games. After a while I’d crank it up a notch, start making goalie changes in massive games, putting in like bad tpe rookies in tough situations, crank up the fighting in really unbalanced games. Eventually I’d just blow it up to a level where it’s completely obvious that this stuff should not be happening, but nobody can do anything about. Win all of Winnipeg’s games and send us all the way to the finals, making up winners in a 4-0 sweep. Something like this would probably send the league spiralling downwards, but boy would it be funny to see the amount of sim hating that would go down.
JKortesi81
SHL GM S32, S40, S42, S45 Challenge Cup Champion
Durden
Registered S36 Challenge Cup Champion
I'd like to say that I'd rig everything for myself and my team, but I've been a simmer before and know that I can't do that, even with the knowledge that I wouldn't be caught and tweaking things is undiscoverable. I'd do my best to make sure that loopholes were fixed, and maybe provide some experimentation with the stats to figure out the perfect ratio to make people successful. It'd be more of a deep dive to figure out if we could break FHM again, like with the past Passing / Scoring fiasco we had.
I'd also abuse my power and go in and change the names of players that I think are super stupid. I have the power, why not make the sim more to my liking? And then maybe change some rivals names, or misspell them on purpose. Or, I'd not make goalie changes that were never put into the line change request. Why not do it when I've been accused of it? (GOMHL inside reference for you gentle few.) Update Page | | | Player Page
Jack Durden: Season 24 - *4 Star Cup Champions - Vancouver Whalers* Season 36 - *Challenge Cup Champions - Texas Renegades* Season 36 - *Anton Razov Trophy Winner - Playoff MVP - Texas Renegades* Season 41 - *IIHF Gold Medalist - Team United Kingdom* Season 41 - *Triple Gold Member* **Vancouver Whalers Hall of Fame** **Texas Renegades Hall of Fame** **Hall of Fame Member**
Jepox
Registered Apparently a big deal
Prompt 1:
I would start off with really subtle changes that don't affect the league too much, just things like lines getting shuffled around, strategies getting changed and player roles getting swapped. Little things that can be explained away without too much thought but over time will cause chaos. Obviously my own team doesn't get affected by any of this because we're just too good. Then once that has been happening for a while I'd start swapping players between teams. The highest TPE player in the league ends up on the worst team in the league, the leading scoring all of the sudden winds up playing every game against his normal team, etc. Finally, injuries would get turned on randomly and you'd see seasons end for players just because they play against my team and we've got an entire lineup of goons iced. That AI really can cause some wild things to happen and it's only coincidence that it directly benefits my team and only my team. 165 words
lmao
Player Updaters Player Updaters
Prompt 1
It is a difficult task to think about, what would you possibly do if you could influence literally ever single outcome that takes place in the league? I guess I would just try to opt for full chaos, because I have no idea what to do in the first place. If I was playing essentially in commissioner mode, I would literally just decide every single game by taking a coin flip and seeing what happens. So literally just flip a coin, sim a game, and re-sim if the outcome did not match the coin flip. Now that is how you orchestrate chaos and literally no one would understand how some teams are beating certain teams. I guess you would expect to see pretty much every team at around .500 but there is always variance when it comes to flipping a coin or any type of probability in general. So really, no one knows what would happen even if I was just flipping a coin. [S78] #14 C | Jon Garfield [SMJHL] Regina Elk / Thunder Bay Walleye [SHL] Buffalo Stampede | Prospect [S58] #72 LD | Shion Okamoto [SMJHL] Newfoundland Berserkers | Former Captain | S60, S62 Four Star Cup [SHL] Chicago Syndicate | S64 Challenge Cup [IIHF] Team Japan | S60 Gold
Leoben
Registered Posting Freak
I think some things it does right include the streakiness of players. Like I think heat is actually important for goalies. I think some stats are just relied on too much though but that's going to be the issue with every single engine that isn't 100% RNG. I think there should be more utility players on teams and more roles to counteract other roles. Honestly I'm not really sure, I haven't spent enough time in the sim to have a working knowledge. I'd probably just manipulate the game and nerf all the players and give my team 20s across the board, except for the goalie so it's at least somewhat interesting. Or maybe have one amazing player on each team and everyone else just be trash. Set the TPE cap at 155 and just leave the scale alone. Honestly I don't know, this was a confusing PT.
DELIRIVM
Registered Posting Freak
Prompt 2 -
FHM is a fairly good representation of hockey. I think the feel of rolling multiple lines and seeing them go up and down the ice is a great aspect of the program. I wish the newer sims were better because it represents this even more. I think one of the things that FHM totally gets wrong is the prevalence of defenseman breakaways. I've never seen so many fast defenseman getting breakaways. Just last series we see three goals for Baltimore in the same game, maybe even the first period, and that just doesn't happen often in the NHL. Even guys like Cale Makar and Devon Toews rarely get breakaways as some of the most talented offensive defenders in the league. I think another issue is big time games from goalies. I know people like to call it getting "FHM'd" and it really does fit. When does a goalie in the NHL face 73 shots? If they would face 73 shots isn't it likely that they'd give up 12 goals in a game. Seems likely to me. But in the SHL you see goalies routinely stand on their head making 60 to 80 saves in a game and sometimes even stealing these games. Sure they are fun to talk about but it throws realism out of the window. I dunno, maybe I just have too much to complain about with FHM. But it needs a lot of work. [237 Words]
the5urreal
Trading Card Team Posting Freak
I think FHM as a whole does a pretty good job of depicting the game of hockey. The good teams are mostly always good and regularly perform well. The good players regularly put up points and appear at the top of the leaderboards. However, it has its share of fundamental flaws.
One of the biggest flaws of FHM is something we commonly see in the SHL. In real life, teams are often composed of a balance of players that compliment each other on the ice. Most of the time, when a team gets stacked with players that are more or less the same, they struggle to find that balance and perform consistently. In the SHL, however, there is a pretty well established blueprint for players. If you stack a team with players who are optimally built, you are going to succeed, everything else being the same (some teams don’t have something that can tell them which tactics to use). Another thing that happens in the SHL that you don’t see often in real life is a player, especially a player that should be one of the best in the league, running into huge slumps every season. Don’t get me wrong, great players go through slumps, but you’d be hard pressed to see the same player go through an extended slump at about the same time every season. PROMPT 2 [227 words]
ACapitalChicago
Registered :boblincoolright:
So now that all General Managers for the Simulation Hockey League are officially bots, autonomous personalities that decide everything based on algorithms, everything seems to be slightly boring. After all, all of the decisions made are outside of player input, despite making your player with all of the various attributes and numbers you can put numbers in to get bigger numbers. But If I had the ability to influence all decisions made by all of the general managers in the Simulation Hockey League then I would most likely do whatever I can anonymously to try and make things as fair, as balanced, and as realistic as possible. I think it would be best for the overall league to make sure no one has any advantage over the others, and that some sort of random bias exists to make things fair. I think that would be the best thing for the overall health of the League because that is what is most important of anything
goilers
Registered chicken tender dogs
Prompt 1
Well well well I have finally discovered a hack that will bring my team to the very top! It's a no-brainer that I would boost the Buffalo Stampede roster & make them the most offensive team & also stack them with the top defensemen in the league. If you thought that wasn't fair well you're in for a treat. I would change everyone's attributes to fit in perfectly together & end regression for our team only. Therefore this already god-tier team would live on forever & only get better & better every year. It's unfortunate if you're not on the Stampede but if you're lucky enough to be on the roster you would make the hall of fame easily & your trophy case would be too full you'd have to purchase more. Also while I'm at it, if the team is down going into the third I can make the game slow down until we get the lead so really we would never lose again. The end 167 words.
CrazyMojito
File Worker Posting Freak
PROMPT #2
I think FHM even with its flaws still produces content that is interesting enough to watch the games you are interested in watching. I like the live simulation output and think it does a pretty decent job of broadcasting the game in a way you can follow. I'm quite fine with the selection of the in game stats that the game tracks, the leader boards, team stats, and even franchise stats. However, the live sims can also be very frustrating to watch with some of the randomness. I've watched as defenseman take multiple faceoffs in a game. I've seen what looks like a post one way turns into a breakaway for a defenseman the other way and almost every time a breakaway goes in. I've been in games that were literally decided by who had more breakaway goals. Also, thank goodness we don't play with injuries on cause I've heard of "Out for the season with a stubbed toe". Now that might have been an exaggeration but I also kind of believe it.
mastersheep
Registered Posting Freak
Prompt 2:
I like FHM for the most part and I think some of the things the simulation gets right are that good teams usually dominate the worse teams and that teams with solid strategies can do very well. It is tough to get past better opponents and it should be. However the scale being 1 to about 20 is a bit ridiculous. Where most sim engines have a gradual incline from say 1 to 100, you can be a 16 at something and the 20 is going to be elite, while the 16 is going to be average or in our league likely below average. It’s missing a lot too. We don’t see any big scrums that lead to a ton of penalties, goalies never get assists or penalties and are just kind of there. And of course, it is very difficult to get play-by-play or a boxscore into a proper format for some reason. It’s unfortunate that they are missing many things that are, in my opinion, rather easy to implement and so most leagues that use this pretty much run on spreadsheets only. SHL of course is probably the biggest exception to that.
Rotti
Registered Broke
I think FHM does a really good job in tracking stats and showing stats throughout the season. I find it really fun to go in and look at advanced stats even though I might not understand all of them. Seeing a players goals year by year and team by team when checking out their player career is something really cool and makes it feel like FHM is a video game about the SHL rather than the SHL running on FHM. I don't really know how to describe it but it really makes it feel like you're representing your career throughout its time more than other sim leagues. FHM might have some wonky sim dialogue, but the stats often normalize to skill levels and team strength even though we have defensemen scoring breakway goals quite a bit more often than the real hockey leagues. I'm looking forward to seeing how future iterations of FHM represent our league and develop on our current engine.
Rangerjase
Commissioner first site "billionaire" https://simulationhockey.com/gcalendar.php
P2
Just taking a look as someone who started at the very end of the STHS era i remember waking up every morning (sims were i guess done at night) and just heading on into the LR and doing an !p in the right server to see what I had done the game before. The biggest selling point for me with FHM was being able to live stream. Watching regular season games and even more so playoff games was so much more exciting than spamming an F5 on a thread. Some of the things it does wrong which is my biggest pet peeve is glitch out and only show like 1/4 of the goalie art. I mean, come on! These guys block the net. They should be at least 3/4. Also the fact that the index being what it is now with FHM is just amazing. There is so much more great information out there that we can play with. Looking forward to see how far FHM can take us. |
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