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S73 mPT#0: hidePainHarold.png

Turning on injuries would lead to inactivity and loss of SHL user. So, it is a very bad idea and is counterintuitive to maximizing the SHL population.

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Lil' Manius


Big Manius


injuries would actually be a great idea. You could make a player that was so good but so frail it would be just like the regular NHL

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Turning injuries on would add realism to the league, however, I do not feel that it makes sense in the SHL. Nobody wants their player to be out of action. I don't feel that it would be in the leagues best interest as this could cause inactivity.

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We should turn on injuries to prove that the Unspeakable Horror is the cruelest, dirtiest, most awful player in the league. the SHL should fear it. Additionally, it would give more value to low-TPE backups, which might be interesting. Not good, but interesting

Nah, I WANT the pain. I WANT injuries turned on to see the ridiculousness that could happen from it. I want to see people's careers dramatically altered and the shenanigans that could ensue!

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S66 Damian Littleton


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We had injuries back in the early era of the league and while it's realistic it's an absolute buzzkill to put in work to their player then go out to injury. Never consider this please

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Injuries would be great, it means less having to pay attention to FHM sims and I'm a big fan of that. It is probably bad for retention and league interest though.

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Turning injuries on would be so great tbh. Would make it kinda fun if you get a season ending injury would make it pretty funny the dude piss away on the forums about injuries for the entire season. The tears wouldn’t fall they would crash around me tbh

If injuries were turned on, every team except for the Tampa Bay Barracuda would be injured badly. If we want to keep things somewhat competitive, keeping injuries off would be a good idea.

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Patya thinking turning on injuries would be much bad because is not enough players for replace everyone who am injured. Patya also thinking injuries on is good idea because is more realistic and Patya liking realism.

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Obviously, turning injuries on would be really fun, considering my player is built to hit like a truck and not feel any pain, regardless of what could possibly happen! If injuries were turned on, I would profit and others would suffer

I genuinely think adding injuries would be interesting. Not necessarily good or bad, but I like to think of the sim league as sort of hockey d&d... And sometimes your character eats the dragon, sometimes the dragon, well, it eats your character. I think it would add depth, with teams possibly calling players up from the minors to cover injuries. I don't think it's a change that could be made in a vacuum, I think you'd have to redo how rosters are done and a bunch of other things in the league. The other elephant in the room, of course, is that the majority of people don't want injuries on because they don't want to worry about their players getting injured, and that's totally fair too. I think a happy medium would be a way to opt in, but the engine obviously doesn't support that, and the league would have to do a lot of rule changes to accommodate a very small pool of people who want injuries.

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Turning on injuries would be fun because it would give teams a reason to use goons and enforcers in their roster. They're fun roles that are not very often utilized in the league but this would make them viable.

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Knowing my luck turning on injuries would be a horrible idea because I feel like Eggward Elric would quickly get hurt in the preseason and would not be able to return for a while due to him being an egg.

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Nour is pretty hot ngl

Injuries would not necessarily be a good idea, but it would be really fun to see the chaos. It would also make it so you could potentially have more challenging obstacles per season and per career. It would also make bruiser and enforcer builds a bit more important. I know it will never happen and there are good reasons for it.

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